1) 5B/9/6 (clinch) 2) if endurance_percent < 100 - (round * 4) then 4B/8/8 (clinch) 4) if roundslost >= 3 then 8/6/6 (clinch) 4) if roundslost >= 3 and mystuns > 0 then 8/4/8 (clinch) 4) if roundslost >= 3 and endurance_percent < 100 - (round * 4) then 8/4/8 (clinch) 4) if roundslost >= 3 and opponent <= tired then 6B/8/6 (clinch) 4) if roundslost >= 3 and opponent <= tired and endurance_percent > 85 then 5B/9/6 (inside) 4) if opponent <= tired and endurance_percent > 88 then 6B/9/5 (inside) 5) if roundslost <= 2 then 7B/8/5 (clinch) 5) if roundslost < 4 then 8/6/6 (clinch) 5) if roundslost < 4 and endurance_percent > 100 - (round * 4) then 7/8/5 (clinch) 5) if roundslost >= 4 then 8/4/8 (ring) 5) if roundslost >= 4 and endurance > 80 then 8/6/6 (clinch) 6) if score > -3 then 8/6/6 (clinch) 6) if score >= 0 then 7B/8/5 (clinch) 6) if score >= 0 and endurance_percent < 100 - (round * 4) then 5B/8/7 (clinch) 6) if round >= 6 and endurance_percent > 85 then 6/9/5 (inside) 6) if round >= 6 and endurance_percent > 85 and mystuns < 0 then 6/10/4 (inside) 5) if roundslost > 5 and endurance_percent > 75 then 10/5/5 (clinch) 5) if opponent = tired and endurance_percent > 80 then 5B/10/5 (inside) 8) if score > -2 and endurance_percent > 75 then 8/7/5 (clinch) 8) if score <= -2 and endurance_percent > 75 then 5/10/5 (inside) 8) if endurance_percent > 60 then 2/1/9 (clinch) 8) if decision_won = true then 4/7/9 (ring) 8) if decision_won = true and endurance_percent < 67 then 4/6/10 (ring) 8) if decision_lost = true then 5B/10/5 (inside) 8) if decision_lost = true and opponent <= tired then 5/11/4 (inside) 11) if score = 0 then 8/8/4 (feint) 11) if score = 0 and endurance_percent < 67 and opponent = strong then 9/7/4 (clinch) 11) if score = 0 and mystuns = 0 then 9/7/4 (clinch) 11) if decision_won = true then 4H/7/9 (ring) 11) if decision_won = true and endurance_percent < 67 then 2H/4/14 (ring) 11) if decision_lost = true then 5/11/4 (inside) 11) if decision_lost = true and opponent <= tired then 5H/11/4 (inside) 11) if decision_lost = true and opponent <= tired and endurance_percent > 75 then 5H/10/5 (allout) 12) if score = 0 then 8/8/4 (feint) 12) if score = 0 and endurance_percent < 67 and opponent = strong then 9/7/4 (clinch) 12) if score = 0 and mystuns <= 1 then 9/7/4 (clinch) 12) if decision_won = true then 4H/7/9 (ring) 12) if decision_won = true and endurance_percent < 67 then 2H/4/14 (ring) 12) if decision_lost = true then 5/11/4 (inside) 12) if decision_lost = true and opponent <= tired then 5H/11/4 (inside) 12) if decision_lost = true and opponent <= tired and endurance_percent > 75 then 5H/10/5 (allout)